Fallout-Mods/Ore_Glow
Jeremy McClure f040aa4f1a minor restructure 2022-12-08 08:12:01 -05:00
..
Materials/landscape/plants minor restructure 2022-12-08 08:12:01 -05:00
textures/landscape/plants minor restructure 2022-12-08 08:12:01 -05:00
Change_log.txt minor restructure 2022-12-08 08:12:01 -05:00
Readme.txt minor restructure 2022-12-08 08:12:01 -05:00

Readme.txt

This is another from my custom glow set, since there seems to be a desire for it outside of my own personal need.
it adds a custom glow texture to ore veins since I found them painstakingly hard to efficiently locate. 

See included pictures for object colors.

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Installation:

1. Extract "ore_glow.ba2" to your Fallout76/Data folder.
2. Add "ore_glow.ba2" to the end of the "sResourceArchive2List" line in your Fallout76Custom.ini:

sResourceArchive2List = SeventySix - ATX_Main.ba2, SeventySix - ATX_Textures.ba2, ore_glow.ba2

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Changelog:

1.0.1
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- Change
   Aluminium - Multiplier changed from 1.5 to 1.1
   Rick Black Titanium - Multiplier changed from 1.5 to .7
   Coal - corrected invalid external emittance flag ( UlithiumDragon reported )
   Copper - color correction from light copper 212/153/108 to deeper copper 184/115/51 | Multiplier Changed from 1.5 to 1.1
   Gold - Multiplier Changed from 1.5 to 1.1
   Iron - color changed from raw iron 132/130/158 to rust 153/68/51 | Multiplier Changed from 1.5 to 1.1
   Lead - Multiplier Changed from 1.5 to 1.1
   Silver - color changed from silver 217/45/210 to quicksilver 127/178/170 | Multiplier Changed from 1.5 to 1.1

1.0.0
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- New
   Aluminium
   Rick Black Titanium
   Coal
   Copper
   Gold
   Iron
   Lead
   Silver
   Ultracite
   Uranium